#include "StdAfx.h"
#include "ServerManager.h"
#include "MuObject.h"
#include "MuPlayer.h"

using namespace Managers;
using namespace GameServer;
using namespace Objects;
using namespace MuPlayer;

unsigned long* CMuPlayer::dwExpTable = new unsigned long[MAX_LEVEL];

CServerManager::CServerManager(void)
{
}


CServerManager::~CServerManager(void)
{
}
